Official site anti-cheat Ultra Core Protector

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Ultra Core Protector - is the client-server anti-cheat freeware, for server protection from unscrupulous players.

Abilities Supported games  
Condition Zero
Counter-Strike 1.6
Day of Defeat
Adrenaline Gamer
Team Fortress Classic
Counter-Strike Source
MU Online
Ragnarok Online
Half-Life 2 Deathmatch
Adrenaline Gamer 2
Team Fortress 2
CSGO: spoonfeed for ayyware users

entities.h -> replace class C_BaseCombatWeapon with this:

class C_BaseCombatWeapon
CNETVAR_FUNC(float, GetNextPrimaryAttack, 0xDB7B106E); //m_flNextPrimaryAttack
CNETVAR_FUNC(int, GetAmmoInClip, 0x97B6F70C); //m_iClip1
CNETVAR_FUNC(HANDLE, GetOwnerHandle, 0xC32DF98D); //m_hOwner
CNETVAR_FUNC(float, GetAccuracyPenalty, 0xE2958A63); //m_fAccuracyPenalty
CNETVAR_FUNC(Vector, GetOrigin, 0x1231CE10); //m_vecOrigin
CPNETVAR_FUNC(int*, FallbackPaintKit, 0xADE4C870); // m_nFallbackPaintKit
CPNETVAR_FUNC(int*, FallbackSeed, 0xC2D0683D); // m_nFallbackSeed
CPNETVAR_FUNC(float*, FallbackWear, 0xA263576C); //m_flFallbackWear
CPNETVAR_FUNC(int*, FallbackStatTrak, 0x1ED78768); //m_nFallbackStatTrak
CPNETVAR_FUNC(int*, OwnerXuidLow, 0xAD8D897F);
CPNETVAR_FUNC(int*, OwnerXuidHigh, 0x90511E77);
CPNETVAR_FUNC(int*, ViewModelIndex, 0x7F7C89C1);
CPNETVAR_FUNC(int*, ModelIndex, 0x27016F83);
CPNETVAR_FUNC(int*, WorldModelIndex, 0x4D8AD9F3);
CPNETVAR_FUNC(char*, szCustomName, 0x0);
CPNETVAR_FUNC(AttributeContainer*, m_AttributeManager, 0xCFFCE089);
CNETVAR_FUNC(int, GetZoomLevel, 0x26553F1A);

float GetInaccuracy()
typedef float(__thiscall* oInaccuracy)(PVOID);
return call_vfunc< oInaccuracy >(this, 470)

float GetSpread()
typedef float(__thiscall *OrigFn)(void *);
return call_vfunc(this, 439)(this);

int* GetEntityQuality()
return (int*)((DWORD)this + 0x2D70 + 0x40 + 0x1DC);

int GetWeaponID2()
return *(int*)((DWORD)this + 0x00002F88);

void PreDataUpdate(int updateType)
PVOID pNetworkable = (PVOID)((DWORD)(this) + 0x8);
typedef void(__thiscall* OriginalFn)(PVOID, int);
return call_vfunc(pNetworkable, 6)(pNetworkable, updateType);

void SetModelIndex(int modelIndex) {
typedef void(__thiscall* OriginalFn)(PVOID, int);
return call_vfunc(this, 75)(this, modelIndex);

void UpdateAccPenalty()
typedef void(__thiscall *OrigFn)(void *);
return call_vfunc(this, 471)(this);

bool IsScoped(int x = 0)
return GetZoomLevel() > 0;

CSWeaponInfo* GetCSWpnData()
if (!this)
return nullptr;

typedef CSWeaponInfo*(__thiscall* OriginalFn)(void*);
return call_vfunc< OriginalFn >(this, 447)(this);
return nullptr;


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