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CSGO: Dropped Weapon, planted C4 and Smoke Timer


I’m external and I want to improve my dropped weapon planted C4 ESP.

Right now some of the dropped weapons and plantedc4 or Grenade Projectiles continue to be shown sometimes even in the next round filling up the screen with useless ESP items.

Also right now my ESP also shows low value items like Glocks and USP’s or used up Smokes. I don’t want to exclude them permanently but rather make them disappear after x seconds. Also I just want that specific entity to disappear after x seconds and not all entities with the same classid. For example I don’t want all glocks to disappear, but only those that have been dropped x seconds ago. those dropped recently shall remain visible for x seconds.

I have looked into creating timers for these entities and try to write code to don’t show them if x seconds have passed since these items were dropped/spawned.

But I have trouble implementing it.

Right now my pasted dropped weapons ESP code is executed every Tick. So If I include code in that function to create a Timer, also that command is executed every tick creating a Timer every tick, which is not what I intend to do.

Anyone can give some hints how I should call the Timer function or has an alternative to achieve what I want to achieve?


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