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  CSGO: Lby resolver im making a resolver without using anim layers cuz that shits confusing and i just wanna know what i could improve and change also im sure alot of this doesnt work and im open to being called a retardThx
 
if (pEntity->GetVelocity().Length() > .1){
 pEntity->GetEyeAnglesXY()->y = pEntity->GetLowerBodyYaw();
  MoveYaw[pEntity->GetIndex()] = pEntity->GetLowerBodyYaw();}
 else
 {
 StandYaw[pEntity->GetIndex()] = pEntity->GetLowerBodyYaw();;
 }
 if (StandYaw[pEntity->GetIndex()] != MoveYaw[pEntity->GetIndex()] && REAL[index] == 0)
 {
 smSame[pEntity->GetIndex()] = false;
 pEntity->GetEyeAnglesXY()->y = MoveYaw[pEntity->GetIndex()];
 }
 if ((curTime_since_lby_update) >= 1.1 || simTime_since_lby_update >= 1.1f)
 {
 REAL[index] = pEntity->GetLowerBodyYaw();
 pEntity->GetEyeAnglesXY()->y = pEntity->GetLowerBodyYaw();
 }
 if (!smSame[pEntity->GetIndex()] && REAL[index] > 0)
 {
 pEntity->GetEyeAnglesXY()->y = REAL[index];
 }
 else if (StandYaw[pEntity->GetIndex()] == MoveYaw[pEntity->GetIndex()])
 {
 pEntity->GetEyeAnglesXY()->y = MoveYaw[pEntity->GetIndex()];
 }
 else if (Globals::Shots >= 2)
 {
 pEntity->GetEyeAnglesXY()->y = MoveYaw[pEntity->GetIndex()] + 90;
 }
 if (smSame[pEntity->GetIndex()] = false && Globals::Shots > 2)
 {
 pEntity->GetEyeAnglesXY()->y += 90;
 }
 else if (!smSame[pEntity->GetIndex()])
 {
 pEntity->GetEyeAnglesXY()->y = MoveYaw[pEntity->GetIndex()];
  if (Globals::Shots > 1)pEntity->GetEyeAnglesXY()->y = MoveYaw[pEntity->GetIndex()] + 90.f;
 }
 
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