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Ultra Core Protector - is the client-server anti-cheat freeware, for server protection from unscrupulous players.

Abilities Supported games  
Half-Life
Condition Zero
Counter-Strike 1.6
Day of Defeat
Adrenaline Gamer
Team Fortress Classic
Counter-Strike Source
MU Online
Ragnarok Online
Half-Life 2 Deathmatch
Adrenaline Gamer 2
Team Fortress 2
Chit started to crash while loading cfg after adding new feature

So this time i tried to make a basic feature (not pasted) from stratch and i thought about show text if antiaim is on etc and i did it, but now it crashes while loading cfgs… whats the problem ? Code i added:

if (Menu::Window.VisualsTab.OtherChitInfo.GetState()) {
if (Menu::Window.RageBotTab.Active.GetState()) {
Render::Text(10, 45, Color(255, 255, 255, 255), Render::Fonts::WaterMark, ("Rage: Acik"));
}
else {
Render::Text(10, 45, Color(255, 255, 255, 255), Render::Fonts::WaterMark, ("Rage: Kapali"));
}
if (Menu::Window.MiscTab.OtherSafeMode.GetState()) {
Render::Text(10, 65, Color(0, 255, 0, 255), Render::Fonts::WaterMark, ("Anti Untrusted: Acik"));
}
else {
Render::Text(10, 65, Color(255, 0, 0, 255), Render::Fonts::WaterMark, ("Anti Untrusted: Kapali"));
}
if (Menu::Window.RageBotTab.AntiAimEnable.GetState()) {
Render::Text(10, 85, Color(0, 0, 255, 255), Render::Fonts::WaterMark, ("AntiAim: Acik"));
}
else {
Render::Text(10, 85, Color(255, 255, 255, 255), Render::Fonts::WaterMark, ("AntiAim: Kapali"));
}
/*if (Menu::Window.RageBotTab.AntiAimPitch.GetIndex() == 1) {
Render::Text(10, 105, Color(0, 255, 255, 255), Render::Fonts::WaterMark, ("Pitch: Emo"));
}
if (Menu::Window.RageBotTab.AntiAimPitch.GetIndex() == 2) {
Render::Text(10, 105, Color(0, 255, 255, 255), Render::Fonts::WaterMark, ("Pitch: Zero"));
}
if (Menu::Window.RageBotTab.AntiAimYaw.GetIndex() == 1) {
Render::Text(10, 125, Color(0, 255, 255, 255), Render::Fonts::WaterMark, ("Yaw: Hizli Mew"));
}
if (Menu::Window.RageBotTab.AntiAimYaw.GetIndex() == 2) {
Render::Text(10, 125, Color(0, 255, 255, 255), Render::Fonts::WaterMark, ("Yaw: Mew"));
}
if (Menu::Window.RageBotTab.AntiAimYaw.GetIndex() == 3) {
Render::Text(10, 125, Color(0, 255, 255, 255), Render::Fonts::WaterMark, ("Yaw: Jitter"));
}
if (Menu::Window.RageBotTab.AntiAimYaw.GetIndex() == 4) {
Render::Text(10, 125, Color(0, 255, 255, 255), Render::Fonts::WaterMark, ("Yaw: 180 Jitter"));
}
if (Menu::Window.RageBotTab.AntiAimYaw.GetIndex() == 5) {
Render::Text(10, 125, Color(0, 255, 255, 255), Render::Fonts::WaterMark, ("Yaw: Arka"));
}
if (Menu::Window.RageBotTab.AntiAimYaw.GetIndex() == 6) {
Render::Text(10, 125, Color(0, 255, 255, 255), Render::Fonts::WaterMark, ("Yaw: ArkaJitter"));
}
if (Menu::Window.RageBotTab.AntiAimYaw.GetIndex() == 7) {
Render::Text(10, 125, Color(0, 255, 255, 255), Render::Fonts::WaterMark, ("Yaw: SagSol"));
}
if (Menu::Window.RageBotTab.AntiAimYaw.GetIndex() == 8) {
Render::Text(10, 125, Color(0, 255, 255, 255), Render::Fonts::WaterMark, ("Yaw: Sag"));
}
if (Menu::Window.RageBotTab.AntiAimYaw.GetIndex() == 9) {
Render::Text(10, 125, Color(0, 255, 255, 255), Render::Fonts::WaterMark, ("Yaw: Sol"));
}
if (Menu::Window.RageBotTab.AntiAimYaw.GetIndex() == 10) {
Render::Text(10, 125, Color(0, 255, 255, 255), Render::Fonts::WaterMark, ("Yaw: LBY"));
}
if (Menu::Window.RageBotTab.AntiAimYaw.GetIndex() == 11) {
Render::Text(10, 125, Color(0, 255, 255, 255), Render::Fonts::WaterMark, ("Yaw: LBY Jitter"));
}
if (Menu::Window.RageBotTab.AntiAimYaw.GetIndex() == 12) {
Render::Text(10, 125, Color(0, 255, 255, 255), Render::Fonts::WaterMark, ("Yaw: LBY Yan"));
}
if (Menu::Window.RageBotTab.AntiAimYaw.GetIndex() == 13) {
Render::Text(10, 125, Color(0, 255, 255, 255), Render::Fonts::WaterMark, ("Yaw: LBY Mew"));
}
if (Menu::Window.RageBotTab.AntiAimYaw.GetIndex() == 14) {
Render::Text(10, 125, Color(0, 255, 255, 255), Render::Fonts::WaterMark, ("Yaw: LBY Kirik"));
}
if (Menu::Window.RageBotTab.FakeYaw.GetIndex() == 1) {
Render::Text(10, 145, Color(0, 255, 255, 255), Render::Fonts::WaterMark, ("Fake: Hizli Mew"));
}
if (Menu::Window.RageBotTab.FakeYaw.GetIndex() == 2) {
Render::Text(10, 145, Color(0, 255, 255, 255), Render::Fonts::WaterMark, ("Fake: Mew"));
}
if (Menu::Window.RageBotTab.FakeYaw.GetIndex() == 3) {
Render::Text(10, 145, Color(0, 255, 255, 255), Render::Fonts::WaterMark, ("Fake: Jitter"));
}
if (Menu::Window.RageBotTab.FakeYaw.GetIndex() == 4) {
Render::Text(10, 145, Color(0, 255, 255, 255), Render::Fonts::WaterMark, ("Fake: 180Jitter"));
}
if (Menu::Window.RageBotTab.FakeYaw.GetIndex() == 5) {
Render::Text(10, 145, Color(0, 255, 255, 255), Render::Fonts::WaterMark, ("Fake: Arka"));
}
if (Menu::Window.RageBotTab.FakeYaw.GetIndex() == 6) {
Render::Text(10, 145, Color(0, 255, 255, 255), Render::Fonts::WaterMark, ("Fake: ArkaJitter"));
}
if (Menu::Window.RageBotTab.FakeYaw.GetIndex() == 7) {
Render::Text(10, 145, Color(0, 255, 255, 255), Render::Fonts::WaterMark, ("Fake: SagSol"));
}
if (Menu::Window.RageBotTab.FakeYaw.GetIndex() == 8) {
Render::Text(10, 145, Color(0, 255, 255, 255), Render::Fonts::WaterMark, ("Fake: Sag"));
}
if (Menu::Window.RageBotTab.FakeYaw.GetIndex() == 9) {
Render::Text(10, 145, Color(0, 255, 255, 255), Render::Fonts::WaterMark, ("Fake: Sol"));
}
if (Menu::Window.RageBotTab.FakeYaw.GetIndex() == 10) {
Render::Text(10, 145, Color(0, 255, 255, 255), Render::Fonts::WaterMark, ("Fake: LBY"));
}
if (Menu::Window.RageBotTab.FakeYaw.GetIndex() == 11) {
Render::Text(10, 145, Color(0, 255, 255, 255), Render::Fonts::WaterMark, ("Fake: LBY Jitter"));
}
if (Menu::Window.RageBotTab.FakeYaw.GetIndex() == 12) {
Render::Text(10, 145, Color(0, 255, 255, 255), Render::Fonts::WaterMark, ("Fake: LBY Yan"));
}
if (Menu::Window.RageBotTab.FakeYaw.GetIndex() == 13) {
Render::Text(10, 145, Color(0, 255, 255, 255), Render::Fonts::WaterMark, ("Fake: LBY Mew"));
}
if (Menu::Window.RageBotTab.FakeYaw.GetIndex() == 14) {
Render::Text(10, 145, Color(0, 255, 255, 255), Render::Fonts::WaterMark, ("Fake: LBY Kirik"));
}*/
}

i commented out the aa state because i thought it was the problem crashing it but no, also it doesnt crash when i load cfg ingame but still crash after respawn.. help me out